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Review | Game review: I am Bread - difficult however you slice it

Win in this fun and frivolous game and you're toast.

Reading Time:2 minutes
Why you can trust SCMP
Possibly on purpose, I am Bread is filled with the kind of glitches that would normally become internet sensations.
Pavan Shamdasani

Bossa Studios

You are bread. Yes, you are. And your one true goal in life is to become toast. Simple enough, but with cluttered rooms, filthy surfaces, near-impossible physics and not a whole lot of hot surfaces to deal with, becoming browned is harder than you'd think.

Bossa Studios are gaming jokers: their 2013 release Surgeon Simulator was a hilarious, intentionally annoying game that put the lives of virtual anaesthetised characters into our absurdly shaky hands.

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Those who did appreciate its surreal humour will find similar levels of absurdity in the Windows/OS X game, I am Bread. There's a story somewhere in its mix, but it really doesn't matter. Because after hours of frustratingly flip-flopping your white slice across bathrooms, living rooms and kitchens, "edibility" diminishing as you constantly contaminate, the sense of satisfaction that comes when you accidentally smash a TV set only to have its flames toast your surface is almost orgasmic.

As with Surgeon, controls here are deliberately difficult, a wily combination of axis and angles that make little sense. But Bossa Studios have, thankfully, offered handicaps: fail a level for long enough and you'll be imbued with infinite edibility and other skills, keeping you playing for at least a little longer.

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Players of I am Bread will spend hours frustratingly flip-flopping a white slice through bathrooms, living rooms and kitchens.
Players of I am Bread will spend hours frustratingly flip-flopping a white slice through bathrooms, living rooms and kitchens.
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