Game review: Lego and Jurassic World - a combo hard to tamper with
The blockbuster franchise property possibilities for the Danish toy-turned-household-name have been almost endless, and this game fits a familiar, well-liked pattern.


In a little more than a decade, there have been more than 20 Lego-licensed video games released across a variety of consoles and systems. Star Wars , Indiana Jones, Batman, The Lord of the Rings - the blockbuster franchise property possibilities for the Danish toy-turned-household-name have been almost endless, so it makes perfect sense that the most recent Jurassic Park sequel would fall under the same block-filled banner.
Lego Jurassic World (TT Games) takes in the whole Michael Crichton-Steven Spielberg series, the game broken up efficiently and maybe a little too quickly into levels that take you through highlights of each film. There's a slight bit of weirdness in finishing the superior first and fourth movies before unlocking the critically derided middle stories, but this is still a fairly comprehensive package for fans and one that runs a decent eight to 10 hours.

As always, the series mostly follows the tried-and-tested Lego pattern of breaking environmental items and rebuilding them to gain rewards. It's far from complicated, but that's a good thing considering this is a children's series.
They all follow an easily recognised pattern - humans hide from dinosaurs - and the game impressively reflects that for the most part. Much of your time is spent finding ways to avoid the creatures, and when you do experience combat, it's to a higher degree than a random beat-'em-up battle. Major throwdowns have been recreated dramatically well, even though most battles end up being frustrating face-offs against an annoying number of spawning raptor-like creatures.