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Review - Batman: Arkham Knight: the video game as art, with incredible main story

This stunningly conceived game's core plot mines existential depths not even Christopher Nolan reached in his big-screen adaptations of the Caped Crusader tales

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Review - Batman: Arkham Knight: the video game as art, with incredible main story
Pavan Shamdasani

There's a lot going on in Arkham Knight, the final chapter of developer Rocksteady's Batman gaming trilogy, available for the PS4, Xbox One and PC.

There's the gameplay, of course, a massive sandbox adventure that's at least five times bigger than the previous release, in which you switch back and forth between playing detective and storming through the city in the Batmobile. There's the plentiful amount of side quests, an almost requisite series of missions in modern gaming that often rival the main story.

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But that main story - boy, it's incredible. Arkham Knight's core plot manages to reach the very heart of the popular comic book character, mining existential depths that go even beyond the big-screen adaptations. We won't go into detail about that here, mostly because the story has many twists and turns, but it's the game's synergy between those three aspects that most impresses in Arkham Knight.

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The game is stunningly conceived and created, taking full advantage of the spectacular horsepower of current consoles and computers. Rocksteady has learned a lot over the years about creating the ultimate Batman simulator, and has put all that knowledge into this series capper.

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