Insert coin: Hong Kong's indie game developers discover money is on another level
It sounds like a fun job most people would love to have, but independent game developers say it's hard work in a tough market with little in the way of support

For those who grew up playing Super Mario 64, Halo and World of Warcraft, working as a game developer must seem like a dream come true.
But for indie game developers, struggling with high rent, a tough market and plenty of competition from home and abroad, the dream can be a nightmare - especially when you're often giving away your hard work for free.
Angus Cheng, founder of indie game company Baller Industries, works out of a group working space in Causeway Bay. Rental costs make an office of his own an unimaginable luxury.
Like many independent game developers, indies for short, he has gone from thrilling success to heart-breaking failure and back again. His first game, released in 2010, a story-based adventure game called Get Rich or Die Gaming, was a surprise hit, selling more than 100,000 copies.

"And that was pretty depressing."