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Insert coin: Hong Kong's indie game developers discover money is on another level

It sounds like a fun job most people would love to have, but independent game developers say it's hard work in a tough market with little in the way of support

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Clockwise from left, William Ng, co-founder of Fight4Dream Studio; Dixon Cheung, chairman of Fingerprint Studio; Alvin Wong, co-founder of Fight4Dream Studio; and Edward Li, CEO and co-founder of Twitchy Finger, showing off their smartphone games. Photo: Felix Wong
Ben Westcott

For those who grew up playing Super Mario 64, Halo and World of Warcraft, working as a game developer must seem like a dream come true.

But for indie game developers, struggling with high rent, a tough market and plenty of competition from home and abroad, the dream can be a nightmare - especially when you're often giving away your hard work for free.

Angus Cheng, founder of indie game company Baller Industries, works out of a group working space in Causeway Bay. Rental costs make an office of his own an unimaginable luxury.

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Like many independent game developers, indies for short, he has gone from thrilling success to heart-breaking failure and back again. His first game, released in 2010, a story-based adventure game called Get Rich or Die Gaming, was a surprise hit, selling more than 100,000 copies.

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Get Rich or Die Gaming by Baller Industries.
Get Rich or Die Gaming by Baller Industries.
"Then I did another one which was like a fighting game," he says. "It took me a really long time, like a year, to make that game, and it just didn't make any money.

"And that was pretty depressing."

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