Game reviews: Firewatch is a new vision of gaming, but Layers of Fear relies on clichés
Firewatch is a fascinating addition to the ‘walking simulator’ genre, but Layers of Fear relies too much on obvious tropes from the world of horror


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We talk a lot here about gaming’s limitations and how genre tropes can often stifle an otherwise brilliant release. For indie developers who want to immerse audiences in a fully interactive story, the key has been to ditch the gameplay altogether. The name for this fascinatingly minimalist genre? “Walking simulator”.
Everybody’s Gone to the Rapture and Gone Home were two great recent examples, each free from frustrating puzzles or silly quick-time events, but rich in the atmosphere of pure exploration. Firewatch (available for the PC, Mac, Linux and PS4)is another in this vein, and while it doesn’t measure up completely, there’s plenty to like in this engaging mystery.
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You’re thrown deep into the woods at the start, as a fire lookout volunteer working in a dense forest. Like you’d imagine a solo adventure in the woods to be, the experience is both calming and eerily frightening, a beautifully designed mix of soothing birdsong and dappled sun, coupled with voices travelling on the wind and the dark of the night creeping up on its seemingly endless distances.