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Game review: Rocket League blasts into the pantheon of great electronic sports
It’s reached more than 12 million players and taken revenues of US$70 million – not bad for a soccer sim featuring rocket-powered cars
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Psyonix
4.5/5 stars
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Dave Hagewood didn’t set out to create the next big thing in electronic sports. Ten years ago he simply envisioned a game in which cars did crazy things. Cars with rockets on them.
The result was the breakout independent game of 2015, Rocket League.
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The key to its success was one simple addition to Hagewood’s original vision: a giant, bouncy soccer ball. Thus, a zany game in which cars crashed into one another became something else entirely, a madcap sport.
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