Sony boss: virtual reality throws out the game design rule book
Smaller studios can have a ‘significant presence’ in the VR space, says chief executive of computer entertainment giant – and immersive games are only the tip of the iceberg
Virtual reality could be a great leveller for the games industry, allowing small studios to make a sizeable impact by creating new experiences that would be impossible on a traditional console.
That’s the view of Andrew House, chief executive of Sony Computer Entertainment, which has recently announced a US$399 price for its PlayStation VR headset, due out in October. (Prices for the Asian market are still to be announced.)
While VR’s future is far from assured, and while the rules of designing successful experiences are still being established (many conventional video game genres simply don’t translate to the VR world) there are, House believes, exciting new opportunities.
“The most fascinating thing is how VR has rewritten the rulebook of what game design should be,” he says. “It’s levelled the playing field in terms of production values.
“What has encouraged me is that there’s an opportunity for smaller developers with simpler game mechanics that are very well crafted for the VR experience to have more of a significant presence than they would have on a blockbuster console. It’s intriguing.”