Review: Oculus Rift – the virtual reality experience we’ve been waiting for
This is culture-shaping tech: it lets you leave your body and surroundings behind and become completely immersed in a game or film; the goggles are light, and set-up and calibration easy
Most people have heard about the Oculus Rift and the hype surrounding the rise of virtual reality by now, but few people have experienced the magic of high-end VR yet. Now the highly anticipated Oculus Rift headset has launched, and with it, the next chapter of entertainment and art.
After using the Rift on and off for the past week, it’s clear that this is the virtual reality experience we’ve been waiting for. Armed with Facebook’s war chest of funding and the smartest minds in the VR industry, the Oculus team has crafted the best tool for escapism since the television and internet.
It’s a powerful thing, the ability to seemingly leave your body behind and climb into a game world or film where you find yourself experiencing a new form of storytelling, one where your room melts away and is replaced with something so seemingly tangible that it tricks your brain into believing it’s close enough to reach out and touch.
The ability to teleport into the creative works of game developers, filmmakers and artists is nothing to take lightly – this is culture-shaping technology with huge implications for the future.