Review | Tom Clancy’s The Division 2: fun shooter, but weak story will leave you bored in the end
- Viewed only as a shooter, the game ticks all the right boxes, and is most enjoyable when tackling story missions with three other players
- Overall it is little more than an excess of hyper detailed shooting galleries, however

“C’mon bullets, I need you!” says the NPC crouched behind cover frantically trying to reload his gun. It’s a line I’ve heard more than a few times in the days I’ve spent combing the streets of Washington in The Division 2. But I still like how it adds a touch of silliness to a title that is based around shooting homicidal people and looting their corpses.
For a game that turns the capital into a war zone, The Division 2 aims to be as innocuous as possible.
The enemies in it aren’t folks with festering grievances against Democrats, Republicans or US foreign policy, but a handful of gangs whose members can mostly be heard griping vaguely about the system.
In the first game, a chemical terrorist attack spread via paper currency led to chaotic unrest in New York. These events prompted the activation of a top-secret domestic sleeper cell known as the Division, charged with tamping down the violence in the streets.
The sequel picks up seven months later with the nation’s government in tatters. The Capitol building is occupied by the True Sons, a heavily armed group of warlords, and the streets of DC are occupied by other gangs like the criminally minded Hyenas and the Outcasts, disaffected people who resent their time living under forced quarantine.