The virtual reality industry is famous for its stop-start progress. During the pandemic, consumers have made the most of Zoom, Netflix and Nintendo Switch instead. Photo: Getty Images The virtual reality industry is famous for its stop-start progress. During the pandemic, consumers have made the most of Zoom, Netflix and Nintendo Switch instead. Photo: Getty Images
The virtual reality industry is famous for its stop-start progress. During the pandemic, consumers have made the most of Zoom, Netflix and Nintendo Switch instead. Photo: Getty Images
Virtual Reality

Why VR headsets still aren’t a must-have: too heavy, too expensive, too little use for them – where’s the killer app?

  • VR has been threatening to break into the mainstream for years, but the hardware is expensive and unwieldy, and there isn’t much to do with it
  • For virtual realty to catch on there needs to be more content, easier content creation and better useability. Facebook’s Oculus Quest 2 is making a start

Topic |   Virtual Reality
The virtual reality industry is famous for its stop-start progress. During the pandemic, consumers have made the most of Zoom, Netflix and Nintendo Switch instead. Photo: Getty Images The virtual reality industry is famous for its stop-start progress. During the pandemic, consumers have made the most of Zoom, Netflix and Nintendo Switch instead. Photo: Getty Images
The virtual reality industry is famous for its stop-start progress. During the pandemic, consumers have made the most of Zoom, Netflix and Nintendo Switch instead. Photo: Getty Images
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