How Chinese movie fans made Warcraft the most successful video game adaptation of all time
- Directed by Duncan Jones and starring Vikings’ Travis Fimmel, Warcraft flopped in the US, but made US$156 million just in its first five days in China in 2016
- In retrospect that shouldn’t have come as a surprise – not only is China the world’s biggest entertainment market, it has an estimated 740 million gamers

Based on the wildly successful World of Warcraft strategy game franchise, and directed by Duncan Jones (Moon, Source Code), Warcraft pits huge computer-generated orcs (including Destroyer’s Toby Kebbell) against humans (including Vikings’ Travis Fimmel) on the planet of Azeroth, and plays like a mash-up of just about every modern fantasy film.
Although it was a box-office flop in the United States, the movie smashed box office records in China, making US$156 million in its first five days – the biggest opening for any foreign film released there. As a point of comparison, 2015’s Star Wars: The Force Awakens made US$124 million in China over its entire run.
While the critics scratched their heads, the film’s box office take in China helped it topple 2010’s Prince of Persia: The Sands of Time to become the most successful video game adaptation of all time.