Xbox vs PlayStation: Microsoft takes console war to the cloud by buying Call of Duty makers Activision Blizzard
- US antitrust officials are seeking to block Microsoft’s acquisition of Activision Blizzard, as the computer software giant sets its sights on cloud gaming
- Its Game Pass subscription service is already way ahead of rivals Sony, Google and Amazon, who are concerned Microsoft will have a monopoly on popular titles

Cloud gaming is still in its infancy. Most video games, from Activision’s Call of Duty to Elden Ring, developed by FromSoftware, are bought individually for about US$70 each and downloaded to a console or computer.
But Microsoft, one of the leading cloud computing service providers, is seeking to change that.
It has focused on building up a subscription service, Xbox Game Pass, which offers a library of more than 300 titles for about US$10 a month for gamers to download to play on Xbox or PC. A higher-tier subscription, US$15 a month, includes cloud gaming, which enables subscribers to stream certain games onto any device, including tablets and phones.

While cloud gaming technology and the content available are still limited, some analysts and executives think it could eventually make consoles less relevant. And Microsoft is in pole position with the infrastructure and content to increase its share.