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Video gaming
LifestyleEntertainment

Minecraft, Raft, now Content Warning: why are Sweden’s indie game studios so successful? Insiders have a few ideas

  • Sweden’s gaming industry seems more successful than most, to judge by the number of hit video games it has produced
  • Swedish games have been downloaded seven billion times, and some of the biggest were developed by small teams. Insiders break down their success

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A still from Content Warning, developed by a small team in Sweden, has been a smash hit since its release in April. Similar small teams from the country have produced video game hits from Minecraft to Valheim to Raft. Photo: Landfall Studios
Agence France-Presse

Minecraft, Valheim and Raft, just to name a few: small or even one-man teams from Sweden have produced more video game hits than one would expect from a small country.

“It’s the cold weather – you sit inside, you game, you don’t really have anything to do outside,” says Philip Westre, who co-founded the small game developer Landfall, when asked to explain the success of Sweden’s gaming industry.

Housed in a villa in a sleepy suburb west of Stockholm, the studio – which has around 10 employees – has just had a surprise hit of its own.

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The walls of the small corner office are adorned with inspirational artwork from Japanese animator Hayao Miyazaki, framed covers of old games and a shelf with plush toys.
Philip Westre co-founded game developer Landfall. Photo: Landfall
Philip Westre co-founded game developer Landfall. Photo: Landfall

In line with their tradition of new releases on April 1, they recently published their latest game: Content Warning.

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The object of the goofy multiplayer romp is to film your friends being scared and upload the videos to the imagined social media platform SpookTube – hoping for them to go viral.

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