Games following films and music and becoming a streaming service in the cloud
- Surges in computing power and streaming services mean console-quality titles will soon be available on all kinds of devices
- Amazon, Apple and Google all potential big players
Video games are following television and music into the cloud, with console-quality play on its way to being a streaming service as easy to access as Netflix or Spotify.
Computing power has surged both in data centres and in devices from televisions to smartphones which, combined with advances in streaming technology, has provided the tools to break blockbuster titles from the confines of consoles or personal computers.
During a recent Microsoft earnings call, chief executive Satya Nadella said a keenly anticipated “X Cloud” video game streaming service might only be in “early days” but he is excited by the prospect of giving players access to console-quality titles on all kinds of internet-linked devices.
“Most critical is having a platform where gamers are already there,” Nadella said, noting booming revenue from its Xbox console unit. “I am most excited about the core [Xbox] community and content we have; I think that is what even gives us permission to think about streaming.”
Video game titan Electronic Arts (EA) has laid out a vision of streaming video games enhanced with artificial intelligence to create “living, breathing worlds that constantly evolve”.
EA, maker of the popular Battlefield and Fifa game franchises, has more than 1,000 employees working on a platform to harness the power of cloud computing and artificial intelligence in a game service hosted on the California-based company’s servers, according to chief technology officer Ken Moss. The effort is called “Project Atlas”.
“I strongly believe that what’s on the horizon will bring greater changes than anything gaming has ever seen,” Moss said in a blog post disclosing Atlas. “You will be able to play games with your friends anytime, anywhere and on any device.”
Wedbush Securities analyst Michael Pachter sees Amazon, Apple and Google as potential big players in the space given huge investments they have made in data centres that already provide cloud services to millions of people. Amazon, a major cloud operator through its Amazon Web Services, also owns the popular gameplay streaming service Twitch.
Google is collaborating with French video game colossus Ubisoft to use the latest Assassin’s Creed game to test “Project Stream” technology for hosting the kind of quick, seamless play powered by in-home consoles as an online service.
“We’re going to push the limits with one of the most demanding applications for streaming – a blockbuster video game,” Google product manager Catherine Hsiao said in a blog post.
A select number of people in the US can play Assassin’s Creed Odyssey streamed to Chrome browsers on desktop or laptop computers.
Console-quality video game play streamed online as a service, hosted on servers in the cloud, faces challenges including moving data quickly enough to avoid lags in action or imagery.
Improvements in internet bandwidth, computing power and data storage capabilities are enabling “disruptive technologies” such as streaming that can change the way games are created as well as played, according to Ubisoft.
Companies interested in cloud gaming see it as a way to reach broader audiences.
Microsoft has built a powerful platform for hosting computing in the cloud, making such service a thriving part of its business.
“If you agree that the eventual future of games consumption is through cloud gaming services, then those companies with a strong position in cloud are likely to be best placed to benefit from the transition,” said IHS Markit games technology research director Piers Harding-Rolls at an industry event earlier this year.
Sony offers more limited cloud services through its PlayStation Now subscription service, keeping gameplay within the confines of the console.
While streaming game services might nibble at consoles sales, they are more likely to broaden the audience of players to anyone with an internet connection, according to analysts.
“I don’t think this means the death of the console,” Pachter said. “Publishers need consoles the same way movie studios need theatres.”
A question unanswered is what business model will prove optimal for game-streaming services.
“It seems to me that the right business model is iTunes rather than Spotify,” Pachter said. “Let people ‘buy’ a game and stream it for as long as they want instead of forcing them to sign up for a subscription.”