Explainer | K-pop labels embrace virtual stars and pursue metaverses to extend their artists’ online reach
- A metaverse is a way to make digital environments emulate the physical world, and often incorporates 3D virtual spaces and augmented reality functions
- K-pop labels have already launched virtual fan events and a group – Aespa – with avatars of its four members appearing digitally alongside them
K-pop has a reputation for being futuristic at times, and the South Korean entertainment industry’s dedication to innovation is taking things to the next level with growing interest in hooking K-pop to trending technologies such as NFTs, metaverses and cryptocurrency.
A metaverse is essentially a way to make digital environments emulate the physical world, and often incorporates 3D virtual spaces and augmented reality functions.
In entertainment, augmented and virtual reality and artificial intelligence have taken off in a big way during the pandemic, with numerous new ventures for K-pop companies, especially online concerts and virtual fan engagement events.
Lionesses, first self-proclaimed LGBT K-pop boy band, release debut single
A mainstay of K-pop’s push into metaverses is the growth of virtual performances and performers, which may seem like a new thing but dates back nearly two decades: a cyber singer known as Adam was created and released the album No Love Like This in 1998.
The following month, SK Telecom launched its “K-pop Metaverse Project” on its augmented reality app Jump AR, which enabled fans to create their own music videos based on girl group Weeekly’s music and dances. The group also hosted a virtual “face-to-face” event in May.
The cross-platform metaverse engagement focuses heavily on the financial well-being of SM’s subsidiary Dear U software company, which Korean media reported attracted around US$14.5 billion in deposits during its IPO this week.
Dear U operates a popular celebrity-to-fan app known as Bubble, which many K-pop acts use to contact fans. It has proven to be lucrative, as fans have to pay for access to individual stars’ conversations. As of August, it had over 1.2 million subscribers. Along with SM, other K-pop companies, including JYP Entertainment, have sizeable stakes in Dear U.
SM is also working with South Korean technology giant LG’s U+Dive and Idol Live apps to create NCT Metaverse events, including what appears to be an augmented reality concert and an online exhibition.
Along with its communication function, Weverse also operates as a shop and a magazine.
Is a metaverse on Hybe’s mind? The company hasn’t announced anything at the moment, but one of its investors has: Netmarble, which owns a sizeable share of Hybe, is developing a virtual girl group named Mave through its subsidiary, Metaverse Entertainment.
Mave will be created in partnership with Kakao Entertainment, a subsidiary of communications giant Kakao Group and the owner of Melon, South Korea’s most popular music streaming service.
On November 12, another virtual star, Yuna, will launch with her own NFT sale, through which people can purchase 10,000 limited edition and unique NFT illustrations of the singer, who is said to be “the metaverse’s first ever virtual K-pop artist”, although it is unclear how the company, Humap, differentiates Yuna fromother such artists.
According to Seoul Stars, the project Yuna is part of, these early NFTs will yield royalties from Yuna’s upcoming albums, concerts and sponsorships, while NFT owners will have access to private performances and even have input into the creation of Yuna’s songs.