Bungie's latest video game, Destiny, expected to change the face of gaming
Years in the making and costing US$500 million, a futuristic fantasy called Destiny is widely expected to change the face of the industry

It all began more than 20 years ago, in a cramped student flat in Chicago, where two friends, Jason Jones and Alex Seropian, programmed computer games from their living room and hand-assembled the boxes.

Many claim that Destiny will revolutionise the face of gaming when it is released globally tomorrow, in the same way that Halo, the influential franchise that put Bungie on the map, did when it was released in 1999. To date, Halo has sold 50 million copies.
Destiny will be Bungie's first project since Halo, and the anticipation and secrecy surrounding it has already ensured it is the most pre-ordered piece of entertainment software in history. When a demonstration version was released in July, a record-breaking 4.6 million people played it.
In a sign of the increasingly mainstream nature of video games, Paul McCartney has co-composed a 50-minute orchestral suite as well as writing a theme song for the game.
"The hype levels that have surrounded the game have been stratospheric, it's ridiculous," said Alan Ismail, who boasts more than 15 million views on his YouTube gaming video blogs under the name Moreconsole and has worked with Bungie to test Destiny.
"This is definitely a game that is going to change the industry. It's a decade-long project as well, and you see Bungie comparing their game to Star Wars and Lord of the Rings, that kind of epic sci-fi trilogy, and they want to build this universe that will last a decade."