Video game depicts post-Brexit Britain as a grim and xenophobic dystopia
The overt political message of the game, Not Tonight, isn’t to every gamer’s taste

Set in a dystopian post-Brexit Britain, a new video game follows the struggles of a bouncer of foreign ancestry in a world of xenophobia and immigrant camps, but gamers are divided over its message.
The grim vision of the future played out in “Not Tonight”, which has a funereal version of God Save the Queen as its theme tune, reflects the fears of its creator, Tim Constant, who developed the game over 18 months as part of a three-man team.
Gamers play the role of a nightclub doorman who has recently lost his British nationality and is forced to do odd jobs to meet the demands of an authoritarian government, whose motto is “work hard, stay out of trouble, and we might let you stay in the UK”.
The bouncer, now working in the gig economy, checks the identity of characters via a few mouse clicks and decides whether to allow them into the bar, and later on in the game, whether to let them into the country.
The minimalist and colourful graphics recall the adventure games of the 1990s, while the story-theme evokes “Papers, Please”, the surprise 2013 independent success.
“If you look at politics and video games as a whole, they’re generally not approached because it can put people off,” explained Constant.
But for Olivier Mauco, founder of gaming website Game in Society and professor at Science Po university in Paris, bringing politics into the gaming world can be useful.
