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e-Sports crossing to the mainstream at Ashgabat 2017

Having made its appearance at an international, multi-discipline sports event for the very first time in the 2007 Indoor Asiad, electronic sports - or e-Sports, as it has become known — is being held at the 5th Asian Indoor and Martial Arts Games programme as a demonstration sport

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e-Sports crossing to the mainstream at Ashgabat 2017

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One of the world’s fastest growing disciplines, e-Sports, is a form of professional competition facilitated by electronic systems including computers and game consoles. Usually taking the form of organised, multiplayer video game competitions, chiefly between professional players, e-Sports requires players to demonstrate not only extreme hand and eye coordination skills, but also a keen understanding of strategy. Like chess or car racing, e-Sports commands a serious passion, as well as a dedication for physical and mental training.

And, while success at e-Sports requires a great deal of physical dexterity, it’s no secret that video games are sometimes known as a sport of the mind.

The most common and popular e-Sports genres include fighting, first-person shooters (FPS), real-time strategy (RTS), multiplayer online battle arena games (MOBA), and card games, with the MOBA genre being the most popular in terms of participation and viewership. 

The 2007 Asian Indoor Games was the first multi-sport competition to include e-Sports as an official medal-winning event, alongside other more traditional sports.

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It has now returned to Ashgabat 2017 as a demonstration sport to be held over three days from 25­–27 September at the Indoor Athletics Centre, within the Ashgabat Olympic Complex.

These unique video game competitions will be hosted by the Olympic Council of Asia (OCA) and the Asian e-Sports Federation, with technology support from Alisports, the sports arm of the Chinese online retail giant, the Alibaba Group, owner of the South China Morning Post, and Duo Sport Group.

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