Hong Kong game developer that can’t find local talent says it’ll take a revolution for Hongkongers to see industry as a viable career

Founder of company behind Deadheads, pioneering first-person shooter game for mobile phone users, uses lure of city to build a multinational team of talents

Rachel Cheungin Shanghai
A screenshot from the game shows the Hong Kong skyline. Photo: Cmune

Deadheads is a new first-person shooter game for mobile phones. It was created by Hong Kong-based company Cmune and features a full episode set in the city. Yet none of those who worked on the project are from Hong Kong.

Cmune staff at their office in Cyberport: (front row from left) Shaun Lelacheur-Sales and Kostya Plutenko, (back row, from left) Matti Lamberg and Lee Turner. Photo: Rachel Cheung
Cmune staff at their office in Cyberport: (front row from left) Shaun Lelacheur-Sales and Kostya Plutenko, (back row, from left) Matti Lamberg and Lee Turner. Photo: Rachel Cheung
Cmune, which was established in 2007, is a multinational team of about a dozen people, including Kostya Plutenko from Ukraine, the lead 3D artist; Lee Turner from Scotland, the lead server developer; and Matti Lamberg from Finland, a client developer.
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