Bitter gaming war between ByteDance and Tencent a windfall for independent Chinese studios

  • ByteDance’s acquisition of Moonton in March increased the studio’s value sevenfold from a few months earlier and came after it cancelled a deal with Tencent
  • Tencent has already invested more in gaming studios this year than in all of 2020 amid a bidding war with ByteDance

Moonton co-founder Justin Yuan, centre, at the company’s Epicon 2019 conference. ByteDance acquired Moonton for US$4 billion in an effort to bolster its gaming offerings in Southeast Asia and compete with Tencent. Photo: Mobile Legends Japan/Twitter
By the time Chinese video game maker Moonton Holdings was acquired by ByteDance in March, the Shanghai-based developer had seen its valuation septuple to US$4 billion, from US$551 million four months prior, but it had less to do with the merits of the games it produces than being dragged into the ongoing rivalry between the TikTok owner and Tencent Holdings.
Moonton is the latest example of an independent Chinese gaming studio whose valuation has skyrocketed on the back of a bitter bidding war between two of China’s biggest internet companies. Beijing-based ByteDance has been aggressively moving into gaming in a bid to further monetise its vast user base, horning in on a market long dominated by Shenzhen-based Tencent, which operates the world’s largest video game business by revenue.
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