Tencent tells Chinese court it owns all virtual coins, other merchandise acquired by players in its video games

  • Tencent has sued DD373.com, which runs an in-game item trading platform, for US$6.2 million in damages at the Guangzhou Internet Court
  • The internet giant argues that it is the sole owner of virtual goods acquired by players in its video games

Initially released in 2005, Dungeon Fighter Online is one of the world’s most popular and profitable video games. Photo: Handout
The pending resolution of a lawsuit between internet giant Tencent Holdings and the operator of a virtual item trading platform in China could determine who really owns the in-game currency and various merchandise, including weapons and armour, that video game players buy and barter for online.

Shenzhen-based Tencent, which runs the world’s largest video games business by revenue and China’s biggest social media platform WeChat, has sued DD373.com at the Guangzhou Internet Court to claim 40.17 million yuan (US$6.2 million) in damages for enabling players of Dungeon Fighter Online to trade virtual coins and other in-game merchandise on its site.

Print option is available for subscribers only.
SUBSCRIBE NOW
Copyright © 2025 South China Morning Post Publishers Ltd. All rights reserved.