It’s many different things to many different people, but what exactly is e-sports?
SCMP Sport continues with a a series of articles looking at the who, what, how and why of the burgeoning e-sports industry

The term e-sports is a necessary but misleading simplification of many diverse and fascinating communities.
The growing list of games which are “going e-sports” and their colourful and rapidly evolving cultures are stretching the term to its limits.
By some counts, there are now 385 million e-sports enthusiasts globally, however, these fans are actually spread across many different games which are each supported by their own unique cultures.
The following are a few of the main genres and cultures involved:
Multiplayer Online Battle Arena (MOBA) – League of Legends (LoL), Dota
Real Time Strategy (RTS) – Starcraft (SC)
First Person Shooter (FPS) – Counter-Strike: Global Offensive (CS:GO), Overwatch