Gaming is now a mainstream activity, with more than two billion people worldwide playing games that will generate more than US$100 billion of revenue in 2017. Photo: Dickson Lee

From a group of online competitors to the next massive market opportunity: how much will business shape the future of the e-sports industry?

SCMP Sport’s series on e-sports looks at those who stand primed to make big money from the burgeoning industry

Topic |   E-sports

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Gaming is now a mainstream activity, with more than two billion people worldwide playing games that will generate more than US$100 billion of revenue in 2017. Photo: Dickson Lee
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