Asian Games: e-sports players no longer geeks, nerds and gaming addicts, says Malaysian commentator Qontra
The Olympic Council of Asia is embracing the age of electronic gaming with a comprehensive programme including Lol, PES and Starcraft in Jakarta

Hours of training every day, holding strategy meetings with teammates, creating synergy between individuals and fine-tuning the skill of making split-second decisions – the life of a professional e-sports player is little different from that of a conventional athlete.
Aaron Chan, a Malaysian e-sports commentator and analyst, said the rise of e-sports as a major global phenomenon in which the top players are treated like stars and earn millions is helping to counter the negativity of “nerds, geeks and gaming addicts”.
In truth, e-sports does not really need acceptance from other sports. It is already a billion-dollar industry with a queue of sponsors eager to be part of the action. And some of the numbers involved – in terms of money, participation and fan support – would have several sports that struggle to fill arenas envious of its success.

The inclusion of e-sports as a demonstration event at the Asian Games in Jakarta is proof that the electronic athletes are gaining wider recognition. It is expected to earn full medal rights at the 2022 Asian Games in Hangzhou, China.
