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Review | Game review: Broken Age - deeply characterised, and hilarious

With its unique style, humour, and gameplay puzzles, and hitching of today's technology to classic adventure traditions, Broken Age offers great storytelling

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Double Fine Productions

When Act 1 of Broken Age was released last year for Windows/OS X, older adventure gamers heralded what they hoped would be a new era: the rebirth of classic point-and-click adventures, the ones that had ruled desktops through the 1990s.

Backed by a revolutionary Kickstarter campaign and helmed by creator Tim Schafer (Monkey Island, Grim Fandango), the successful game took the nostalgia-tinged tenets of the largely extinct genre and brought them to the modern gaming generation.

Last month saw not only the release of the long-awaited Act 2 on computers, but the entire game's availability on Sony PS systems and Android devices. The event is to be celebrated for both the completeness we've been given and the real hope this may be the start of everything old being new again.

As with the decades-past PC adventures that keep gamers coming back for more, it all comes down to story, telling two seemingly unrelated tales at once: that of a girl meant to be sacrificed to protect her home from a monster and a boy sailing solo through outer space.

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