Review | Fallout 4: Automatron – for Hong Kong’s diehard fans only
It’s the same old same old being rolled out in the latest instalment of the post-apocalyptic game franchise

Fallout 4: Automatron
Bethedsa
3.5 stars
If you’re anything like me, you poured dozens of hours into Fallout 4 on its release, scoured the map for every bottle cap and legendary weapon you could get your grubby mitts on then turned your attention to other matters.
Automatron, the first in a series of planned add-ons to last year’s superb entry in the post-apocalyptic Fallout franchise, does more than enough to hook you – however briefly – back into the world of the Commonwealth. If you come into the experience with the right expectations, Automatron is a wonderfully sized carrot dangling in front of your face.
However, this is not a beefy expansion that will hook casual players for more than a weekend at a time. The DLC begins innocently enough with a distress beacon that plays on the Pip-Boy device on your wrist like any other radio station, as long as your character has reached Level 15. You come to the rescue of Ada, a robot who’s made friends with a group of scavengers that have been overrun by the mechanical minions of a secretive figure known only as “the Mechanist”.