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Game review: Samorost 3 is a winsomely alien quest

This strange, beautifully animated offering recalls the glory of Loom, and is something parents can play with young children

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Why you can trust SCMP
Samorost 3’s music and surrealistic artwork are inspired.
Christopher Byrd

Samorost 3

Amanita Design

4/5 stars

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Like free jazz, point-and-click adventure games are something of a genre for connoisseurs. Deprived of those soothing, repetitive actions or 30-second fun loops that drive everything from shooters to sports games, they usually depend on the quality of their stories and art direction to maintain interest. For those who remember the heyday of companies such as Sierra and LucasArts, it can be easy to overestimate how popular such games ever were.

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Recently, I watched a Game Developers Conference lecture by Brian Moriarty, the creator of the seminal game Loom, which featured a clip from a television interview he gave in 1990. In response to a question about point-and-click adventure games making up only 1 per cent of the gaming industry, Moriarty said: “It’s a small part but it’s the interesting part. It’s the part where the interesting stuff that’s going to appear in the Nintendos of the future appears first.”

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