Visitors wearing headphones play Minecraft Parkour at the Legends of Gaming Live event in London. The global e-sports market is forecast to grow 41 per cent year on year to US$696 million in 2017. Photo: Bloomberg

China seeks to regulate `Wild West' of electronic sports

Rapid growth driven by more smartphones, availability of broadband internet, and popularity of internet cafes which encourage team-based game playing

Topic |   E-sports

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Visitors wearing headphones play Minecraft Parkour at the Legends of Gaming Live event in London. The global e-sports market is forecast to grow 41 per cent year on year to US$696 million in 2017. Photo: Bloomberg
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Amanda Lee

Amanda Lee

Beijing-based correspondent Amanda Lee covers markets and the economy for the Post, with an interest in China's economic and social landscape. A graduate of the London School of Economics, she joined the Post in 2017 and has previously worked for Thomson Reuters and Forbes.