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Internet giant Tencent has been seen as one of the beneficiaries of the coronavirus outbreak in China. Photo: Reuters

Tencent misses estimates with 52 per cent rise in fourth-quarter profit and warns on virus impact

  • China’s biggest social media and gaming company misses fourth quarter estimates amid delays to cloud projects
  • It warns there will be an impact from coronavirus pandemic due to closed restaurants and economic slowdown
Tencent

Tencent Holdings, operator of China’s biggest social media and video gaming businesses, announced fourth quarter profits which missed estimates, saying that while the coronavirus pandemic has seen users spend more time on its games and videos, it has had a negative impact on advertising and mobile payments.

The Hong Kong-listed company reported net income of 21.6 billion yuan (US$3 billion) in the quarter ended December, compared with 14.2 billion yuan in the same period the previous year – missing a Bloomberg consensus estimate of 22.8 billion yuan.

Revenue reached 105.8 billion yuan, up 25 per cent year-on-year and more than an earlier consensus estimate of 103.7 billion yuan, according to 18 analysts polled by Bloomberg.

“Our users spent more time on online entertainment, including video and games, during the coronavirus outbreak,” Martin Lau, Tencent’s president, said during the earnings call on Wednesday. “But we shifted more resources and people … to public service sectors, such as online health care and online education during the pandemic.”

The internet giant is seen as one of the beneficiaries of the coronavirus outbreak in China, with most of the country’s residents remaining indoors due to lockdowns and mandatory quarantines. People have turned to games and other forms of online entertainment to pass the time.
Cloud computing and collaborative office services like Tencent Meeting, WeChat Work as well as its online education and health care ventures have played a major role as the country turns to remote working and other online services during the outbreak.

Tencent’s blockbuster games Honour of Kings and Peacekeeper Elite , which topped the iOS game revenue charts during the Lunar New Year week, both achieved an all-time peak for daily active users during the period, according to Niko Partners.

Lau stressed that the company remains focused on long-term development of the gaming sector, driven by international partnerships and expansion in overseas markets. Tencent’s international revenue rose to 23 per cent of total online gaming revenue in the fourth quarter, while online gaming revenue grew by 25 per cent annually to 30.3 billion yuan in the fourth quarter. The increase was primarily driven by revenue growth from smart phone games in both domestic and overseas markets

“Looking forward, we’ll continue to reinforce our development abilities and our relationships with international partners,” said Lau. “We’re in full swing right now for the global launch of the mobile version of League of Legends,” said Lau.

Tencent warned of a difficult overall advertising environment in China but said the picture was mixed – with education, entertainment and health care doing well while automobiles and luxury product segments were more challenging.

Tencent’s results came as the coronavirus pandemic has forced China and many countries around the world to shut businesses and restrict travel, spurring global stock market uncertainty. The company warned of ongoing impact from the outbreak, even though China appears to have passed the peak rate of infection.

Revenue from online advertising increased by 10 per cent to 20.2 billion yuan for the fourth quarter of 2019.

“Payment activities dropped sharply during the Lunar New Year holiday followed by a rebound in the following week,” said James Mitchell, Tencent’s chief strategy officer, on the earnings call. “We have seen a recovery in March … supply is coming back although there is still some suppression of demand.”

Revenue at the company’s fintech and business services division increased 12 per cent to 29.9 billion yuan for the fourth quarter.

Tencent says coronavirus fight will push digital infrastructure in China

The Shenzhen-based company’s stock price has been rocky in recent weeks – picking up early this year during the coronavirus lockdown as demand for its games and apps soared, before recent global market turmoil wiped out its gains. Its shares closed at HK$334 on Wednesday, down 4.5 per cent.

“[The impact of] Covid-19 is temporary and strong execution, together with amplifying effects of viral social ecosystem, are keys to success,” Jefferies analyst Thomas Chong wrote in a report after the earnings call, adding that the company’s “rich games pipeline” and technological strengths in advertising would help pave the way for sustainable growth.

Noting Tencent management’s statement during the call that the company’s fintech and business services could be affected by slowdowns in offline activities in February and early March, Chong wrote that “we consider [this to be] temporary and remain positive about Tencent's fintech outlook”.

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This article appeared in the South China Morning Post print edition as: Tencent profit just misses forecasts slight miss
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