Tencent makes it harder for China’s minors to bypass anti-addiction game limits by using adults’ accounts
- For adult accounts the platform suspects of being operated by minors, players will be asked to verify their identities by scanning their faces, Tencent says
- Users who fail to verify their identities as adults will be subject to the limits for minors
For adult accounts the platform suspects of being operated by minors, players will be asked to verify their identities by scanning their faces when they log in to games or top up their accounts by more than 400 yuan (US$57) for in-game payment purposes, Tencent said in a statement on WeChat on Wednesday.
Tencent did not explain how it would detect such accounts, and declined to comment beyond its statement.
Chinese regulators have criticised the unhealthy impact of excessive playing of video games on the young and pushed hard for stricter measures to control the issue in recent years.
Tencent expands anti-addiction system for minors to WeChat mini games
In addition to concerns about minors gaming excessively, there have also been a growing number of legal disputes over minors spending large amounts of their parents’ or guardians’ money on gaming platforms.
Games in China already require players to register their accounts based on their real names and national ID numbers to ensure anti-addiction guidelines are adhered to, and Tencent said in the statement on Wednesday it will match the face scans against the national database.
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Users who fail to verify their identities as adults will be subject to the limits for minors, Tencent said, adding that this feature has already been piloted on its two most popular titles – Honour of Kings and Peacekeeper Elite – and extended to most of its mobile games. All of the company’s mobile games will eventually be covered under the new measures, the company added, without giving a specific time frame.
“In the era of mobile internet, building a healthy and safe network environment for minors is a systemic challenge faced by the entire society and requires the joint effort of everyone, including companies,” Tencent said in the statement, adding that it will continue to explore ways to comply with regulatory requirements, protect minors regardless of cost and “work with the society to help children grow up healthily”.
One analyst who had spoken to Tencent experts on the issue said he did not think the new restrictions are likely to affect the profitability of Tencent’s games.
“Contrary to popular belief, if you restrict people's playing time to a specific window, they may engage with your content more efficiently,” said Ding Daoshi, director of research at Beijing-based internet consultancy Sootoo. “To put it more bluntly, for people who have a lot of time, their ability to pay is probably not that strong. Those who are able to pay tend to be people who have limited time."