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Supercell, the Finnish mobile gaming unit of Tencent Holdings, lost its patent dispute case in the US against Japanese company Gree. Photo: Handout

Tencent’s Supercell gaming unit must pay US$8.5 million in ‘freemium’ dispute

  • Japanese company Gree said Supercell’s Clash of Clans, Clash Royale and Brawl Stars games infringed its patents
  • Supercell ranked as the world’s fourth-biggest video game publisher by revenue, behind industry leader Tencent, NetEase and Activision Blizzard
Tencent Holdings’ Supercell gaming unit was ordered to pay US$8.5 million in royalties to Japanese firm Gree in a patent trial over features used in popular online video games.
Supercell games infringed four patents, a federal jury in Marshall, Texas, found on Friday. The US$8.5 million royalty payment, which was less than Gree was seeking, covers past and future sales, the jury said.

The jury also found that the infringement was wilful, so District Court Judge Rodney Gilstrap could increase that amount by as much as three time the figure set by jurors. The dispute is over features in “freemium” games – a portmanteau of the words “free” and “premium” – that are free to download, but make money by letting users buy virtual items or upgrade during the game. Gree was one of the pioneers of the technique, also known as gacha.

Gree said Supercell’s Clash of Clans, Clash Royale and Brawl Stars games infringed its patents for methods for controlling and presenting downloadable games to smartphone players, controlling their in-game purchases and transfers of objects between players, and enhancing the visual effects for multiplayer mobile games.

Clash of Clans, a freemium mobile strategy game, is among the most popular titles from Supercell that were to found to have infringed patents of Japanese company Gree. Photo: Handout

Supercell denied using any of Gree’s patented technology, and argued that the patents were invalid. The jury rejected Supercell’s invalidity arguments.

Tencent bought an 84 per cent share of Supercell for US$8.6 billion in 2016. The Finnish company makes some of the most popular games for mobile devices. Even after eight years, Clash of Clans ranks in the top five most popular strategy games in the iPhone App Store.

Supercell co-founder and chief executive Ilkka Paananen said in February that the company of 300 employees recorded a profit of US$577 million on revenue of US$1.56 billion last year.

By itself, Supercell ranked as the world’s fourth-biggest video game publisher by revenue, according to a March report by researchers at App Annie. Shenzhen-based Tencent, which gets a third of its revenue from online games, topped the list.

Tencent lands another mobile game hit as Brawl Stars rakes in US$17.5 million in first week

Gree reported 71 billion yen (US$680 million) in revenue last year, but the firm and other Japanese game developers were starting to see falling revenue, in part from overseas game competition, before the pandemic lockdown gave a boost to sales.

Supercell had filed its own suit against Gree in 2017, but the case was dismissed last year after a federal judge invalidated a Supercell patent for obtaining login information.

The company had tried to get the trial postponed, saying its Finnish witnesses refused to come to the US because of the coronavirus pandemic. Finland has had fewer than 8,800 Covid-19 cases, and fewer than 350 deaths, according to data from Johns Hopkins University.

That request for postponement was denied, with US Magistrate Roy Payne indicating that there has already been a trial in the district without problems. In that case, Apple was hit with a US$506 million verdict over wireless communications.

The case is Gree Inc v. Supercell Oy, 19-70, US District Court for the Eastern District of Texas, Marshall division.

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