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Steam, developed by US firm Valve Corp, is the world’s most popular online video game platform. Photo: Bloomberg

Steam to enter China officially in 2021, raising concerns about censorship as content purge continues

  • Valve’s Chinese partner Perfect World will trial an official China version of Steam on January 16
  • Chinese gamers are worried that the international version of Steam will be blocked, after Apple removed over 100,000 unlicensed games from its App Store
Video gaming

Steam, the world’s most popular online video game platform developed by US firm Valve Corp, will launch a China-only version this year with a local partner amid China’s continued crackdown on foreign games and game platforms.

Without disclosing a specific launch date, Valve’s Chinese partner Perfect World said on Thursday it will launch an official version of Steam in mainland China early this year. The company also said that it will trial the service of the new platform as part of its esports carnival on January 16.

Unlike most other countries, China requires games to obtain licences from the government before operating in the country.

Despite the staggering growth seen in China’s gaming market, it is becoming increasingly difficult for foreign games to operate in the country. Last year, the government granted licences to a total of 1,413 games, of which only 97 were developed abroad.

Before last year, Apple’s App Store was the only other big online game store in addition to Steam which had unlicensed games on its digital shelves.

Apple removes 39,000 unlicensed games from China store to meet deadline

But the US tech giant removed over 100,000 unlicensed games from its App Store last year, according to Daniel Ahmad, senior analyst at market research firm Niko Partners. It also required all game publishers to obtain a licence by the end of last year, leaving Steam as the only avenue for avid Chinese gamers keen to get their hands on foreign hit games not legally approved to be sold in China.

“The international version of Steam operates in a grey area,” Ahmad said. “This is how a number of developers reach the China market, going through the international version of Steam, rather than the long and cumbersome approval process for an official release that requires a Chinese partner or publisher.”

Ahmad estimated in 2018 that Steam had more than 30 million users in China. But rather than celebrating the launch of a local version of Steam, the platform’s tremendous user base reacted to the announcement largely with dismay.

“Please don’t come to China,” a Weibo user wrote in the wake of Perfect World’s announcement.

“Good games can’t get approved. We can’t play what we want to play,” another user wrote. “Sooner or later, Steam will have to go under in China.”

Nintendo Switch is China’s biggest console with 1 million shipments

Serkan Toto, chief executive of game industry consultancy Kantan Games, said Steam China’s launch felt like déjà vu.

“We had a very similar situation when Tencent launched the Switch in China, bringing a popular grey-market platform to the country officially after several years,” Toto said.

Kyoto-based Nintendo launched a local version of the Nintendo Switch in China in a tie-up with Tencent Holdings in late 2019. But many Chinese gamers have snubbed the domestic version of the console-handheld hybrid in favour of imported consoles. The local Switch consoles only allow users to play 13 games which have been approved by Chinese regulators, compared to the hundreds available in other markets.

“PC gaming is so big in China that Steam‘s official version sure will find an audience, just by virtue of the size of the market,” Toto said. “However, I doubt that many of the current users will switch to the domestic version – unless it gets exclusive blockbusters sometime down the line.”

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At the same time, the odds are stacked against Steam’s international version remaining available in China for long, according to Owen Soh, founder of game consultancy EastLab Consulting.

“Steam International’s days [in China] are numbered,” Soh said, “But perhaps it would take two to three years to shut down completely, following Apple’s App Store’s trajectory of finding the balance of working with regulations and having critical mass of licensed products.”

That said, experts also expect Chinese gamers will find workarounds to bypass the country’s regulations to access foreign games in the event of Steam being blocked.

“There is strong demand for overseas games from Chinese users. Chinese gamers will find a way, be it a VPN (virtual private network) or an alternative store, to play these games,” Ahmad said.

Why video game VPNs get a pass from Chinese regulators

As China cracks down on unlicensed games, circumvention tools such as game boosters, which are similar to VPN but specifically designed for games, have become big business in recent years.

The demand has become so strong that even tech giants such as Tencent and NetEase have launched their own game booster software and services. Whenever a game is banned by the authorities, the downloads of these tools spike, as Chinese gamers engage in a cat-and-mouse game with regulators.

“Users will always find a way to play the games they want, and this goes double for PC where players are generally more sophisticated than on other platforms like mobile,” Toto said.

“So [for Steam China] Perfect World will need to think hard how to incentivise Chinese gamers – probably an uphill battle, at least in the early days.”

 

This article appeared in the South China Morning Post print edition as: Gamers worried, not excited, about launch of Steam China
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