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Call of Duty Mobile, in addition to Honour of Kings, is one of the biggest games developed by Tencent’s Timi Studios. Photo: Handout

Tencent’s Timi Studios, maker of Honour of Kings and Call of Duty Mobile, pulls in US$10 billion in 2020

  • Big revenue gains give heft to Tencent’s ambitions to expand in ‘AAA’ titles on platforms such as PC, PlayStation, Nintendo Switch and Xbox
  • Tencent made 23 per cent of its 2019 gaming revenue from overseas, but it hopes to eventually raise that to half
Tencent

Chinese tech giant Tencent’s Timi Studios, maker of popular video games Honour of Kings and Call of Duty Mobile, generated revenue of US$10 billion last year, two people with direct knowledge of the matter told Reuters.

The US$10 billion would make Timi the world’s largest developer, the sources say, which many industry watchers had suspected to be the case.

It also provides a hefty basis for its ambitions to move beyond mobile games and compete directly with global heavyweights developing expensive “AAA” titles on platforms such as desktop computers, Sony’s PlayStation, Nintendo’s Switch and Microsoft’s Xbox.

In a recruitment notice last month, a Timi engineer wrote that the company aims to create a new AAA game that resembles the virtual community from the movie Ready Player One, and will “compete head-to-head against big powers from Japan, Korea, Europe and US”

Yao, a character from Tencent’s blockbuster online battle game Honor of Kings, dons a Burberry outfit. Photo: Timi Studios/Burberry

Tencent is building studios overseas, including one for Timi and one for Lightspeed and Quantum, both in Los Angeles, with the goal of creating content with original intellectual property that has global appeal.

Tencent aims eventually to derive half its game revenue from overseas, from 23 per cent in the fourth quarter of 2019, the most recently available figure.

Tencent Games wants half its users to be overseas

Many major studios are turning to Tencent for support to convert their “hardcore” desktop or console games to mobile. Such games feature long sessions and in-depth storytelling or battles, with some including multiplayer online role-playing or online battle arenas.

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Last week, Tencent reported 156.1 billion yuan (US$23.79 billion) in overall online game revenues for 2020 but did not break down revenue for individual studios, which are run independently and compete with each other.

Timi’s proceeds accounted for 40 per cent of the game revenue, said the two people.

Of Tencent’s remaining gaming revenue last year, its Lightspeed and Quantum studio, the developer of PUBG Mobile, another top-grossing game, contributed 29 per cent, the people said, while 26 per cent was proceeds from publishing for other developers. Aurora Studios Group, boosted by its Moonlight Blade Mobile title, contributed 3 per cent, the people said.

Tencent’s answer to World of Warcraft pulls in US$50 million

The sources declined to be identified because the information is not public.

Tencent did not immediately reply to a Reuters request for comment.

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Tencent, which has benefited from a surge in paying gamers, said last week its online games revenue rose 29 per cent to 39.1 billion yuan in the fourth quarter.

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