Chinese video gaming revenue falls in May, a third month of decline amid slowing economy and less player spending
- China’s video gaming revenue fell 6.7 per cent to US$3.4 billion in May, driven mostly by a decline in mobile game spending
- After months of regulatory uncertainty, Chinese gaming studios are now grappling with a slowing economy and less consumer spending amid Covid-19 controls

Chinese video gaming revenues dropped in May, according to a new report, as the industry struggles to bounce back from the impact of regulatory uncertainties and a slowing economy.
Industry revenue declined 6.74 per cent last month year on year to 22.9 billion yuan (US$3.4 billion), and it was down 0.31 per cent from April, according to a report published by research firm Gamma Data on Wednesday.
The decline was primarily driven by a drop in mobile game revenue, which fell 10.85 per cent year on year to 16.6 billion yuan for the month. The figure was also down 2.15 per cent from April, according to the new report.
In addition to blockbuster titles bringing less money compared with last year, newly launched mobile games showed “lacklustre performance”, Gamma Data said in the report.