China’s video games industry racked up US$10.4bn in sales in third quarter as boom continues post-pandemic
- China now has more gamers than the entire populations of the US, Japan, Germany, France and the UK combined
- Mobile games accounted for nearly three quarters of the sector’s total revenue, raking in 50.8 billion yuan

China’s video gaming industry, the world’s biggest, racked up 68.5 billion yuan (US$10.4 billion) in revenue in the third quarter, a 15.72 per cent gain on the same period a year ago but down from the first quarter as gaming surged amid the Covid-19 pandemic and related lockdowns.
Meanwhile, the number of gamers rose 3.6 million more to 661 million nationwide, according to the latest report on Friday by the government-backed China Audio-video and Digital Publishing Association. In the first quarter revenue hit a record high of 73.2 billion yuan.
China now has more gamers than the entire populations of the US, Japan, Germany, France and the UK combined. While decimating some industries, the pandemic has driven further expansion of an already fast-growing video games industry. Gaming is also becoming a bigger segment within the overall entertainment industry amid digital transformation.
Mobile games accounted for nearly three quarters of the sector’s total revenue, raking in 50.8 billion yuan. As internet cafes around the country gradually resumed operations, PC games rebounded with revenue climbing 3.6 per cent to 14.3 billion yuan. Web browser games continued their decline, down 1.8 billion yuan in the quarter from 2.4 billion yuan in the same period a year ago.
