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The legendary creator of ‘Doom’ warns VR is ‘coasting on novelty’

Many PlayStation VR games are short ‘VR experiences’ that don’t offer as much depth or complexity as similarly priced non-VR games, says John Carmack

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John Carmack warns that users are stuck staring at start-up screens if loading times are too long. Photo: Oculus/Tech Insider
Business Insider

Oculus Rift, HTC Vive, and PlayStation VR are all finally here. Gear VR is being packed in with cell phones. The present is made of virtual reality, and according to some, it’s already got problems.

One person who holds that opinion is John Carmack, the legendary video game programmer who was instrumental in the creation of “DOOM” and “Quake” back in the 1990s. Carmack left game development to become the CTO at Oculus full-time in 2013.

At last week’s Oculus Connect event, Carmack offered some constructive criticism of the current state of VR development, saying developers need to start being harder on themselves, according to GamesIndustry.

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“We are coasting on novelty, and the initial wonder of being something people have never seen before,” Carmack said. “But we need to start judging ourselves. Not on a curve, but in an absolute sense. Can you do something in VR that has the same value, or more value, than what these other [non-VR] things have done?”

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One of the barriers to early VR adoption for some is the lack of amazing games to play, or things to do in VR. PlayStation VR had by far the most robust launch lineup of games, but many of them are short “VR experiences” that don’t offer as much depth or complexity as similarly priced non-VR games.

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