Advertisement

Chinese industry body declares initial victory in reducing video game addiction among minors, raising hopes for eased regulation

  • More than 75 per cent of gamers under 18 have capped their playing time to three hours a week, according to China’s video gaming industry association
  • That result comes more than a year after China’s video gaming regulator imposed strict restrictions on playing time

Reading Time:3 minutes
Why you can trust SCMP
2
The problem of video gaming addiction by minors on the mainland is “basically solved”, according to a report from the government-backed China Audio-Video and Digital Publishing Association. Photo: Jonathan Wong
Coco Fengin Beijing
China’s semi-official gaming industry association has declared an initial victory in reducing video game addiction among minors after more than a year of restricting their playing time, a development that could help convince Beijing to ease up on the industry.

More than 75 per cent of gamers aged under 18 have limited their playing time to three hours a week, according to a report published on Tuesday by the game publishing committee of the government-backed China Audio-Video and Digital Publishing Association.

That result showed how the “gaming addiction problem” of minors in the country has been “basically solved”, the report said.

Advertisement
Industry watchdog the National Press and Publication Administration (NPPA), which is also in charge of licensing video games in the country, implemented from August last year the country’s strictest measure to combat gaming addiction among teenagers. It limits gaming time for players under 18 to between 8pm and 9pm on Fridays, Saturdays, Sundays and statutory holidays.

More than 85 per cent of the undetermined “thousands” of parents surveyed in the report – co-authored by the committee, the Gaming Industry Research Institute of China and market research firm CNG – said they approved of their children playing video games under supervision. About 72 per cent of these respondents said video gaming did not affect their children’s studies at school and daily life, according to the report.

Advertisement

The survey also found that more than 15 per cent of parents said their kids secretly topped up their online gaming account, but the proportion was down from 28.6 per cent last year.

Advertisement
Select Voice
Choose your listening speed
Get through articles 2x faster
1.25x
250 WPM
Slow
Average
Fast
1.25x