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The stakes are high for Shaoxing, as it competes against larger cities like Shanghai, Hangzhou, Shenzhen and Beijing in an industry that continues to see tightened regulation. Photo: Shutterstock

How a small eastern Chinese city is reshaping its economy to build the country’s next hotspot for video gaming development

  • Shaoxing, a city in eastern Zhejiang province, in 2016 launched an ambitious programme to become China’s new ‘capital of online games’
  • The city is banking on key infrastructure, subsidies and business-friendly policies to attract world-class video game developers and publishers
Video gaming
The eastern Chinese city of Shaoxing, which was built on the back of manufacturing industries like textiles and electronics, is banking on key infrastructure, subsidies and various business-friendly policies to transform its economy and create the country’s next video gaming development hotspot.

Six years into an ambitious programme to become China’s new “capital of online games”, Shaoxing has made room for about 11,000 skilled people and two publicly traded firms from the video gaming sector, according to official data, in a 2.8-square-kilometre industrial estate called E-Game Town in the city’s Shangyu district. There are now a total of 19 mainland-listed firms in the district.

From 2016, when Shaoxing started the programme, the prefecture-level city has so far invested around 6 billion yuan (US$843 million) to support video gaming firms that have established operations in E-Game Town, according to Ruan Jiandong, director of the industrial estate’s managing committee, at a China video gaming industry forum held in the city in July.

Firms in E-Game Town, which was developed on former rapeseed farmland near the Cao’e River in eastern Zhejiang province, receive preferential tax treatment, corporate subsidies, free employee dormitories and shuttle bus services. In addition, Ruan said 1,300 flats for young gaming talent have been built “within a 15-minute walk” to E-Game Town.

The entrance to E-Game Town, a sprawling industrial estate for video gaming enterprises, in Shangyu district, part of the city of Shaoxing in eastern Zhejiang province. Photo: Ann Cao

A company could be charged, for example, just 10 per cent of taxes payable to the local government in its first two years of operations in the industrial estate. E-Game Town’s managing committee also grants subsidies whenever a firm launches a new project.

An E-Game Town start-up that eventually goes public on the mainland is also expected to receive three million yuan as a reward from the Shaoxing government.
Beyond those subsidies, certain E-Game Town personnel help review game developers’ projects ahead of application to the industry regulator, the National Press and Publication Administration.

“Typically, two to three titles, which were pre-screened here, make it in the [regulator’s] monthly list of new game approvals,” said an E-Game Town employee surnamed Meng, who declined to be fully identified because he was not authorised to speak to media.

Modern skyscrapers are seen in the central business district of Shaoxing, a city in eastern Zhejiang province. Photo: Shutterstock
The stakes are high for Shaoxing to attract more companies in the world’s biggest video gaming market, where it competes against larger cities like Shanghai, Hangzhou, Shenzhen and Beijing in an industry that continues to see tightened regulation.

China’s total video gaming revenue – including mobile, personal computer and console games – is expected to reach US$47.73 billion this year, up from US$45.49 billion in 2021, according to market research firm Niko Partners in a report published in May.

Meanwhile, data from the Game Publishing Committee of the state-backed China Audio-Video and Digital Publishing Association showed sales of 296.5 billion yuan in 2021, up 3.7 per cent from 2020 – the slowest sales growth since 2018.
Last year’s decline comes after Chinese regulators moved to ban teenagers under 18 from playing video games for more than three hours a week in August, which came with a licence freeze for new games in the country around the same time.
The logo of popular game app Talking Tom is displayed on a smartphone screen. The video game franchise Talking Tom & Friends was created by Slovenian developer Outfit7, owned by Zhejiang Jinke Tom Culture Industry Co. Photo: Shutterstock
Enterprises in E-Game Town include Shenzhen-listed Zhejiang Jinke Tom Culture Industry Co and Century Huatong Group, and CMGE Technology Group, which is listed in Hong Kong. Privately-held Yushi Network, which was founded by former Alibaba Group Holding employees, is based in the industrial estate. Alibaba owns the South China Morning Post.

Zhang Weizhang, chief executive at Hangzhou-based Jinke Tom Culture, told the Post that his company moved into E-Game Town three years ago to benefit from its location and cost efficiencies.

“In 2019, we became a pure mobile internet company,” Zhang said. “It was logical and justifiable for us to move here”, although other employees work in various cities around the world.

Jinke Tom Culture owns Slovenian firm Outfit7, creator of the popular Talking Tom & Friends franchise. The apps under this franchise feature anthropomorphic animal characters that repeat things said by a user.

The company’s goal is “to become the Disney of the mobile internet era”, Zhang said.

Yushi Network has its headquarters inside E-Game Town in Shaoxing. Photo: Ann Cao

Yushi Network, which was founded in 2015, and related parties have invested about 500 million yuan on a new office building in E-Game Town. Construction is expected to be completed later this year. The company, which initially had around 100 employees, has seen the number of its personnel grow by at least six times over the years.

While comparisons could be made between Shaoxing’s efforts and southern tech hub Shenzhen’s bid to become a global esports hub, the E-Game Town initiative shares more similarities with the experience of Montreal, the most populous city in the Canadian province of Quebec.

Like Shaoxing, Montreal grew its economy via manufacturing industries like textiles and electronics. But in the early 1990s, Montreal pushed a campaign to attract major developers and publishers to turn the city into the “Hollywood of Video Games”.

Montreal and the federal government of Canada offered generous tax credits to attract firms like Ubisoft Entertainment, Electronic Arts, Square Enix, and even China’s Tencent Holdings and miHoYo.
Anchang Old Town in Shaoxing on March 4, 2017. Photo: Shutterstock

Shaoxing, however, still has a long way to go if it wants to lure more world-class game developers and publishers to set up shop in E-Game Town.

Both Tencent, which runs the world’s biggest video gaming business by revenue, and China’s No 2 games publisher NetEase, for example, are currently more focused on expanding operations overseas amid shrinking demand at home, zero-Covid-19 curbs and the country’s faltering economy.
More than seven years ago, before the local government started its push into the video gaming industry, Shaoxing was largely known as one of Zhejiang’s most charming river towns. The city, which sits in an area measuring more than 8,200 square kilometres, is home to a network of canals, 4,000 stone bridges and traditional white houses with grey slate roofs.

Shaoxing is about a 1.5-hour train ride south from Shanghai and 20 minutes east of Hangzhou’s West Lake. By car, the city is an hour’s drive from Hangzhou and three hours from Shanghai.

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