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Bilibilii

Latest news and updates on Bilibili. Founded in 2009, Bilibili started as a site for anime, comics, and games fans to submit, view, and comment on videos. A pioneer of so-called “bullet comments”, the site has grown in recent years from a platform serving a niche audience to one that is courting mainstream users as it seeks to grow and diversify.
 

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  • The seven-year-old live-streaming and short video service will officially cease operation on December 26 due to ‘business adjustments’
  • Live-streaming sites operated by popular video platforms are facing a tougher business environment under stricter oversight from Beijing

The new policy by major online platforms Weibo, WeChat, Douyin, Kuaishou and Bilibili underscores their commitment to support Beijing’s crackdown on anonymous Chinese social media accounts.

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Chinese technology companies got back on track for growth in the second quarter, as they continue to pin high hopes on generative artificial intelligence (AI) amid uncertainties in the macro environment.

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China’s own anime-style games, including miHoYo’s Genshin Impact, Honkai series and HyperGryph’s Arknights drew attention at Bilibili’s annual ACG event.

At its annual Spark conference, Tencent asserted its commitment to create technologically advanced games, which underscores how mainland China’s video gaming market is fast emerging from a downturn.

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Watch out, Disney, Yao-Chinese Folktales is taking China by storm. The animated anthology series has been viewed more than 72 million times this month on video-streaming platform Bilibili.

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Video streaming platform Bilibili and Twitter-like microblogging service Weibo have cut hundreds of people from their workforce, according to sources.

Sinopec plans to delist from London Stock Exchange on November 1, with market observers saying that other mainland Chinese companies could exit overseas markets amid rising political and economic risks.

The Shanghai-based live-streaming platform operator has become one of the most shorted US stocks among companies with a market value of US$2 billion or more.

The Chinese Basketball Association is demanding US$60.12 million in legal compensation from Bilibili for the unauthorised streaming of games during the league’s 2019-2020 season.

China’s two largest gaming companies have not been granted licences for new video game titles in a year, while rivals Bilibili and ByteDance appear on the latest list of approvals.

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China’s internet watchdog wants all social platforms to review all user comments before they are published, fanning concerns that freedom of speech will be further restricted.

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Fans of the five-member girl group A-Soul were angered after the dismissal of the character Carol, leading to allegations of worker abuse for the real performer whose voice and movements animated her.

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Train to Busan director Yeon Sang-ho’s 2011 animated film of the same name was extremely dark. This adaptation for a Korean drama series captures its essence while being more accessible.

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The licensing process has now been in limbo for about seven months, marking the longest freeze in new video game approvals since a nine-month regulatory hiatus in 2018.

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The death of a 25-year-old Bilibili employee in Wuhan last week sparked speculation over whether it was due to overwork, but the company said he had worked ‘normal hours’ in the preceding week.