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Metaverse
OpinionLetters

Letters | To build a metaverse where human rights thrive, NGOs must have a seat the table

  • Readers discuss how to keep racism, discrimination, bullying, sexism and human trafficking out of the metaverse, and the struggles Hongkongers with disabilities face when navigating the city

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As the metaverse develops, we are likely to see computer-generated worlds that allow a person to put on a headset and enter 3D virtual environments. Photo: Getty Images
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By definition, the metaverse is a “virtual-reality space in which users can interact with a computer-generated environment and other users”. While the metaverse has been around for many years in the form of computer games and simulation worlds, it has grown at a slow, gradual pace.
With Facebook’s announcement in October last year that it would invest heavily in metaverse technology, this is changing. Many tech companies and internet servers are expanding their efforts in this new frontier.
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What can we expect from this new metaverse reality? The most likely outcome will be computer-generated worlds that allow a person to put on a headset and enter 3D virtual environments.

Each of us will become avatars of our own choice – people, animals, comic figures, monsters and the like. At first, these characters and environments will be simple and unsophisticated. But as more people join, these worlds will become more complicated and lifelike.

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As the metaverse expands, non-government organisations need to be involved. This will ensure this new reality does not go off in a direction that ignores ethics and human rights. In addition, the metaverse could offer a space to help NGOs get their messages across to those who frequent these virtual worlds.

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