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VR and AR
Lifestyle

The five best 4K 360 cameras around and why VR video may have just got its ‘killer app’

The launch of GoPro’s new Fusion 360-degree camera and its over-capture feature could give VR video the boost it needs to go mainstream. We take a closer look at the tech and the best 4K models on the market

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A 4K 360-degree camera records the action at a basketball court. Sport events, as well as music performances and festivals, are a good place to start with VR video.
Jamie Carter

Just as the Apple iPod did for MP3s back in 2001, sometimes it takes a big brand to popularise an existing format. Has GoPro just done that for 360-degree cameras with its latest release, the Fusion?

Immersive technology is becoming more prevalent across digital platforms and spherical 360-degree cameras have been around for a few years. The way they work – two wide-angle “fisheye” lenses set back-to-back – leaves nothing out of the frame, not even the person holding the camera. That has left photographers and videographers grappling for a “killer app” that makes use of the wraparound perspective without confusing the viewer.

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So far the cameras have been a tough sell. But via some clever software, GoPro’s 360-degree action cam could bring this emerging virtual reality (VR) creation format into sharper focus.

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The Fusion, unveiled recently alongside GoPro’s flagship Hero6 action cam, is not fully committed to 360-degree capture, but that could be its masterstroke.

It can capture 360-degree video in 5.2K resolution video at 30 frames per second (fps), or in 3K at 60fps. It is waterproof to five metres and has on-board sensors for GPS, compass, accelerometer, gyroscope, Wi-fi, Bluetooth and even 3D audio.

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The GoPro Fusion captures 360-degree video in 5.2K resolution video at 30fps or in 3K at 60fps.
The GoPro Fusion captures 360-degree video in 5.2K resolution video at 30fps or in 3K at 60fps.

But what the Fusion can also do is something that might revolutionise how all video is shot: over-capture. This mode lets users capture everything in sight, then later manually select an area of the footage, choose the best perspectives, and export it as an ordinary, non-360-degree, 1080p video. Over-capture gets around the main problem of 360-degree footage of the viewer not knowing where to look.

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