Mobile gamingi

Capable of rendering console-quality graphics and with access to a library of hundreds of thousands of games from around the world, mobile gaming is taking over. US gamers alone spent more than US$2.6 billion on smartphone games and in-app downloads in 2014.


Despite huge profits, the world’s biggest gaming company by revenue is living up to its responsibilities by restricting how much time and money youngsters can spend on its platform.


Expansion of Hong Kong’s stock market aims to make it more representative with mainland companies in the majority, but it does little to encourage the city’s innovation and entrepreneurship.

  • Yang Zhihong, a Chinese native with nearly 20 years experience, will be the new managing director for Ubisoft Shanghai from the beginning of 2024
  • Ubisoft began to adjust its China business earlier this year amid challenging market conditions in the wake of a regulatory crackdown

Decision to pull back by China’s highest-valued unicorn underscores the lingering risks in the world’s biggest video gaming market, despite some shoots of recovery.

The social media giant is cutting hundreds of jobs at its flagship Nuverse studio, and will shut down development on most unlaunched titles a year after cuts at two related studios.


The first ApeFest outside New York drew thousands of people from 60 countries, with support from the Hong Kong government, according to Yuga Labs.

The biggest deal in the gaming industry – that includes Candy Crush Saga and Call of Duty – finally won approval from UK after Microsoft agreed to sell streaming rights.

Despite esports gold at Asian Games, Chinese video gamers see little prospect of an overall sea change in Beijing’s tough approach to governing the industry.

The change in leadership at miHoYo comes at a time when the Shanghai-based firm has become the main challenger to Tencent Holdings and NetEase in the world’s largest video gaming market.

An overwhelming majority of young consumers in Southeast Asia are more attracted to mid-range or budget phones than higher-end models, according to a new survey.

‘China’s gaming industry is gradually getting out of the trough and showing an upward trend’ says China Audio-video and Digital Publishing Association.

Latest approvals signal that Beijing is now focused on supporting the industry, especially smaller studios which are also struggling with economic headwinds.

China’s own anime-style games, including miHoYo’s Genshin Impact, Honkai series and HyperGryph’s Arknights drew attention at Bilibili’s annual ACG event.

Tencent, the world’s biggest video games publisher by revenue, sees a larger role for its esports business on the global stage ahead of the upcoming Asian Games.

The decision handed a major victory to Microsoft and allowed it to close its purchase of Activision, the maker of Call of Duty and Candy Crush, as planned on July 18

Chinese media news report also listed the company as one of the country’s ‘Top 30 Chinese Culture Enterprises’ as video games developer goes from strength to strength.


China and the European Union are the two biggest economies to have approved the US$69 billion takeover of the game publisher behind World of Warcraft, Call of Duty and Candy Crush.

Tencent, China’s biggest social media and video gaming company, reported an 11 per cent jump in revenue for the first quarter of 2023, driven by growth in advertising and game sales.


At its annual Spark conference, Tencent asserted its commitment to create technologically advanced games, which underscores how mainland China’s video gaming market is fast emerging from a downturn.


Alibaba Cloud’s long-standing ties with miHoYo underscores the infrastructure service provider’s role in supporting the international expansion of China-developed video games.