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Capable of rendering console-quality graphics and with access to a library of hundreds of thousands of games from around the world, mobile gaming is taking over. US gamers alone spent more than US$2.6 billion on smartphone games and in-app downloads in 2014.
Despite huge profits, the world’s biggest gaming company by revenue is living up to its responsibilities by restricting how much time and money youngsters can spend on its platform.
Expansion of Hong Kong’s stock market aims to make it more representative with mainland companies in the majority, but it does little to encourage the city’s innovation and entrepreneurship.
Razer is looking to capture the youth audience for gaming and translate in into dollars as they mature and need other services
Decision to pull back by China’s highest-valued unicorn underscores the lingering risks in the world’s biggest video gaming market, despite some shoots of recovery.
The social media giant is cutting hundreds of jobs at its flagship Nuverse studio, and will shut down development on most unlaunched titles a year after cuts at two related studios.
The first ApeFest outside New York drew thousands of people from 60 countries, with support from the Hong Kong government, according to Yuga Labs.
The new regulation that takes effect next year is not expected to have much short-term impact, but user habits may shift over time.
The biggest deal in the gaming industry – that includes Candy Crush Saga and Call of Duty – finally won approval from UK after Microsoft agreed to sell streaming rights.
Despite esports gold at Asian Games, Chinese video gamers see little prospect of an overall sea change in Beijing’s tough approach to governing the industry.
The change in leadership at miHoYo comes at a time when the Shanghai-based firm has become the main challenger to Tencent Holdings and NetEase in the world’s largest video gaming market.
The Chinese gaming giant is ramping up its gaming investments in places like Europe, Japan, and South Korea amid difficulties at home.
Bilibili removed Uma Musume Pretty Derby from Apple and Android app stores on Thursday, prompting speculation about horse imagery promoting gambling.
Tencent and NetEase both have newly approved titles and are banking on foreign games to help lift revenues at home amid an industry slump.
An overwhelming majority of young consumers in Southeast Asia are more attracted to mid-range or budget phones than higher-end models, according to a new survey.
A new study published in Nature found no evidence that China’s online game time limit reduced lengthy playing.
Parental control functions already exist on many smartphones, while adults make up the bulk of video gaming and social media users.
China’s two largest tech giants are joining forces, as the local competition to attract eyeballs heats up amid a slowing economy.
‘China’s gaming industry is gradually getting out of the trough and showing an upward trend’ says China Audio-video and Digital Publishing Association.
Latest approvals signal that Beijing is now focused on supporting the industry, especially smaller studios which are also struggling with economic headwinds.
China’s own anime-style games, including miHoYo’s Genshin Impact, Honkai series and HyperGryph’s Arknights drew attention at Bilibili’s annual ACG event.
Tencent, the world’s biggest video games publisher by revenue, sees a larger role for its esports business on the global stage ahead of the upcoming Asian Games.
The decision handed a major victory to Microsoft and allowed it to close its purchase of Activision, the maker of Call of Duty and Candy Crush, as planned on July 18
A Pakistani woman took her four kids and made a dangerous trek to India to be with her lover she met through the popular video game PUBG.
More than 85 domestic games have been approved each month in 2023, bringing the year’s total to more than 500.
Chinese media news report also listed the company as one of the country’s ‘Top 30 Chinese Culture Enterprises’ as video games developer goes from strength to strength.
The Tencent Holdings-backed video game publisher said it will continue to launch merchandise in China in collaboration with licensing partners.
NetEase is facing intense competition for the No.2 spot in China behind Tencent Holdings from Shanghai-based miHoYo.
The executive shuffle is expected to bring greater synergies between Tencent’s video gaming and live-streaming businesses.
China and the European Union are the two biggest economies to have approved the US$69 billion takeover of the game publisher behind World of Warcraft, Call of Duty and Candy Crush.
Tencent, China’s biggest social media and video gaming company, reported an 11 per cent jump in revenue for the first quarter of 2023, driven by growth in advertising and game sales.
At its annual Spark conference, Tencent asserted its commitment to create technologically advanced games, which underscores how mainland China’s video gaming market is fast emerging from a downturn.
Alibaba Cloud’s long-standing ties with miHoYo underscores the infrastructure service provider’s role in supporting the international expansion of China-developed video games.